The Palmer Cup Format
Match Play Guidelines and Terminology
“Four Ball” play is a match in which each member of the two-man teams plays his own ball. Four balls are in play per hole with each of the four players recording a score on the hole. The team whose player posts the best score on that hole wins the hole. Should players from each team tie for the best score, that hole is halved.
“Foursome” play is a match in which the golfers compete on a team against two other golfers and each side plays one ball. The golfers play alternate shots (player A hits tee shot, player B hits second shot, etc.) until the hole is played out. Team members alternate on the playing of tee shots, with one golfer hitting the tee shot on odd-numbered holes, and the other hitting tee shots from the even-numbered holes. The team with the better score wins the hole. Should the two teams tie for best score, the hole is halved.
Ten groups of two one-man teams.
A stroke hole or match can be conceded at any time prior to the conclusion of the hole or the match. Concession of a stroke, hole or match may not be declined or withdrawn.
Each team captain submits the order of play for this team to the appointed tournament official. The lists from each captain are matched, resulting in the pairings.
THE PALMER CUP Champion is considered the team with the most points at conclusion of two days of play. If the team total is tied at the completion of two days of competition the previous years’ winner will retain the cup.